﻿using System.Diagnostics;

public static class GameLogger
{
	public enum GameLogType 
	{
		GTA = 0,
		ADS = 1,
	}
	
	public static void Log(string content)
	{
#if UNITY_DEBUG
		UnityEngine.Debug.Log("[Game] " + content);
#endif
	}
	
	public static void Log(MotionFramework.Console.GameLogType tag, string content)
	{
#if UNITY_DEBUG
		UnityEngine.Debug.Log($"[{tag.ToString()}] {content}");
#endif
	}

	public static void Warning(string content)
	{
#if UNITY_DEBUG
		UnityEngine.Debug.LogWarning("[Game] " + content);
#endif
	}

	public static void Error(string content)
	{
//#if UNITY_DEBUG
		UnityEngine.Debug.LogError("[Game] " + content);
//#endif
	}

	public static void LogError(string content)
	{
#if UNITY_DEBUG
		UnityEngine.Debug.LogError("[Game] " + content);
#endif
	}
}